With that explicit control does come more work. Due to Vulkan's cross platform availability, high performance and healthy open source ecosystem, we expect to see rapid uptake by software developers, far exceeding the adoption of similar APIs which are limited to specific operating systems." This debuts follows a ramp-up involving both the Khronos Group members and a huge cross-section of game engine and platform members.įrom Valve's Gabe Newell, "We are extremely pleased at the industry’s rapid execution on the Vulkan API initiative. Vukan debuts as a rendering API designed to give developers explicit GPU control. After decades of OpenGL and OpenGL ES availability saw the rise of DirectX and more recently, the introduction of Metal, leaders from Nvidia, AMD, Intel, ARM, Google, and other important tech companies have come together to develop Vulkan. This means that developers will have a new means of rendering games and 3D apps. This week, after an 18 month build-up, the Khronos Group released the Vulkan 1.0 specification along with the all-important LunarG SDK.
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